Selected work Creative technology

I build ideas
you can touch.

Interactive products, prototypes, and connected objects.

Explore selected work

How I work

It’s more useful when people can feel what it does.

I work across concept, product design, electronics, code, fabrication, and experience design. That’s what lets me take an idea from a sketch to a working prototype, and help a team understand what should happen next.

The projects below span connected objects, accessible interaction, computer vision, open hardware, and environmental technology.

10+years creative technology
01from idea to prototype

Selected projects

01 / 06

SimpleClock prototype displaying time with illuminated letters

01 / Connected object

SimpleClock

A clock that speaks in light.

Built around an ESP8266, SimpleClock translates time and live weather into a custom 5 × 6 language of addressable LEDs. A quiet domestic object where electronics, information design, and personality meet.

  • ESP8266
  • Product design
  • LED systems
  • Connected data
View case study
cheApR open-source augmented reality headset prototypecheApR headset and electronics system

02 / Open hardware

cheApR

Augmented reality designed to be built, opened, and changed.

Cheap 3D-printed AR goggles you can open, rebuild, and change.

  • Augmented reality
  • ESP32
  • Custom electronics
  • 3D printing
View case study
Qubit computer-vision bicycle light conceptQubit physical prototype and LED interface

03 / Computer vision

Qubit

A bicycle light that understands what is approaching.

A family of computer-vision safety lights that identifies vehicles behind a cyclist and communicates risk through an LED array, joining object detection, MicroPython, cameras, and product prototyping.

  • Computer vision
  • MicroPython
  • Mobility
  • Physical prototyping
Nemo persistence-of-vision display under development

04 / Embedded experience

Nemo

A spinning display for a character you can talk to.

A spinning POV display. Enclosure, motor control, sensing, and a lot of physical testing.

  • Persistence of vision
  • Motor control
  • Embedded systems
Staybl accessible mobile interface demonstrating motion stabilization

05 / Accessible interaction

Staybl

An interface that moves so the content can remain still.

A mobile proof of concept using device motion sensors to compensate for tremors associated with Parkinson disease.

  • Accessibility
  • Motion sensors
  • Interaction design
Screaming Trees connected forest monitoring device concept

06 / Environmental technology

Screaming Trees

Giving a threatened forest a way to call for help.

A connected treehouse made to protect forests from illegal harvesters, using open-source IoT sensors so it can be replicated.

  • Environmental sensing
  • GSM
  • Solar power
  • Connected hardware
View case study

Creative technology capabilities

Think / make / test

Same job,
different materials.

I can lead it, prototype it, or sit between the teams until it exists.

  1. 01Creative technology directionOpportunity framing, experience concepts, feasibility, technical strategy
  2. 02Embedded systems & electronicsESP32, Arduino, sensors, cameras, displays, connected devices
  3. 03Interaction & product prototypingPhysical interfaces, rapid fabrication, testing, proof of concept
  4. 04Computer vision & spatial mediaObject detection, tracking, AR, responsive environments
  5. 05Generative AI integrationAgents, custom workflows, local models, physical AI systems

AI × hardware

Ongoing R&D / 2025

An AI agent for the physical world.

You describe what you want. The agent writes the code, picks libraries, compiles, and flashes Arduino or ESP32 boards. Conversation becomes LEDs, displays, cameras, sensors, and motors.

  • LLM agents
  • MCP
  • Arduino
  • ESP32
  • Local vision models
Interactive Porsche AI table prototype

Physical AI / 01

Porsche AI Table

Physical icon recognition × generative imagery
Doodleverse generative drawing interface

Creative tool / 02

Doodleverse

Sketch recognition × generative redrawing

AI systems / 03

The screen is only one possible interface.

See the generative pipelines, custom models, and production systems behind the current AI work.Explore AI Systems

And the AI work

From embedded systems
to generative systems.

Understand the material, build the pipeline, make it usable, and create something people want to use.

Explore AI Systems

Available for full-time roles and consulting

Have something that needs to exist in the world?

Let’s talk