Portrait of Arnaud Atchimon

About Arnaud Düsseldorf / Germany

I make emerging technology feel tangible.

Curious,
and I build to find out.

The short version

I’m not an “AI artist.”

I’m a creative technologist who now builds with AI.

I spent more than a decade designing connected objects, hardware, and physical-digital things. I learned to treat the tech as a material: understand the limits, then shape it around how people actually behave.

For almost four years I’ve applied that same approach to generative AI. I build modular workflows, custom models, synthetic-human systems, and production pipelines for creative teams.

10+years in creative technology
~4years building generative AI systems

How I got here

Foundation → now → next

I tend to follow a technology until I can build with it.

I’m not interested in the demo layer. I want to know how it works, then make it useful for a team.

01 / Foundation

Designing how things communicate.

Digital design and art direction established the visual and interaction foundations: clarity, storytelling, composition, and the experience of using something.

02 / Expansion

Making digital ideas physical.

Embedded hardware, electronics, 3D printing, sensors, displays, connected objects, and rapid prototyping turned screens into products and spaces.

03 / Now

Building generative systems.

ComfyUI architectures, custom models, synthetic identities, image and video workflows, automation, and production enablement for creative teams.

04 / Next

Taking intelligence beyond the screen.

Agents that interact with hardware, generative interfaces, physical AI, and intelligent products that respond to people and their environments.

Arnaud developing a physical prototype on a laptop

My favourite point in a project is when an abstract idea becomes something the team can finally see, touch, test, and improve.

How I work

Five working habits

Ambitious ideas fall apart when nobody is looking at the whole system.

I sit between the idea and the build, so the team can decide without losing the original thought.

  1. 01Stay close to the actual thing.I test the models, boards, APIs, and workflows. Not just the slide.
  2. 02Prototype to find out.A working object or pipeline answers questions that meetings cannot.
  3. 03Build systems, not one-off demos.Modularity, repeatability, documentation, and team usability matter from the beginning.
  4. 04Translate without flattening the idea.I can talk to creative, strategy, design, and engineering without sanding the idea down.
  5. 05Keep room for surprise.Discipline should make experiments safer, not smaller.

What I use

Physical / generative / collaborative

I can build it,
and I can lead it.

The stack changes. Being able to read every layer does not.

01 / Physical

Embedded & interactive

  • Arduino / ESP32 / MicroPython
  • Sensors, cameras, motors, displays
  • Electronics and connected devices
  • 3D design and rapid fabrication
  • Computer vision and spatial interaction
Qubit physical computer-vision product concept

02 / Generative

AI systems & production

  • ComfyUI pipeline architecture
  • Custom models and LoRA training
  • Synthetic identities and consistency
  • Generative image and video
  • Agents, automation, and local models
Synthetic identity variations from a controlled AI pipeline

03 / Collaborative

Direction & enablement

  • Creative technology strategy
  • Rapid proof of concept
  • Cross-functional technical leadership
  • Workflow audits and documentation
  • Workshops and team training

Beyond the job title

I still learn by making things that nobody asked for.

I build personal experiments to find out what a technology can do before the brief exists. Some become products, some become tools, and some simply change the way I approach the next problem.

Neofuturism is the archive of those experiments.

Work

Open to senior roles and focused consulting.

I’m open to senior and full-time creative technology or AI systems roles, as well as focused consulting engagements.

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