Arnaud Atchimon Senior Creative Technologist

I build intelligent things.On screen and beyond it.

What I do

Hardware, then AI. Same job.

I’ve spent more than a decade turning new tech into things people can actually use.

For almost four years I’ve been doing the same thing with generative AI: not one-off demos, but pipelines a team can reuse.

10+years creative technology
~4years generative AI

01 / Creative Technology

Explore Work ↗

Ideas you
can touch.

Connected objects, prototypes, and things people can walk up to.

02 / AI Systems

Explore AI Systems ↗

Systems teams
can rely on.

Generative production pipelines, custom models, synthetic identities, and AI beyond the screen.

What I bring

Creative ambition × technical delivery

I work in the space between “what if?” and “it works.”

That’s usually the missing person: someone who can think in ideas and still get the system built.

  1. 01Creative technology directionFigure out what is worth building.
  2. 02Systems architectureConnect models, software, hardware, and what production actually needs.
  3. 03Rapid prototypingGet to a working prototype fast.
  4. 04AI production engineeringTurn a promising AI workflow into a tool the team can run.
  5. 05Cross-functional leadershipTranslate between those rooms without losing the idea.

Then and now

The tools changed.
The method did not.

01Embedded hardwareSensors, electronics, connected objects
02Interactive experiencesProducts, installations, spatial media
03Generative systemsModels, pipelines, production tools
04Physical AIAgents entering the real world

Knowing the latest tool is not the useful part.

Turning it into something a team can ship is.

Available for senior/full-time roles and consulting

If you need this built,
let’s talk.

I’m looking at senior roles and consulting with agency and brand teams working on AI, products, and physical experiences.

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